Against Focus Fire in D&D
Hey, I know this Blog is about my one-day-to-be-finished game, Post Human, but today, I have thoughts about D&D: Maybe the first time I DMed a game of D&D, I was playing with my friend Todd. We were 11. He was a first level fighter and ventured in a room full of kobolds, got some bad rolls, and kept getting stuck for 1 or 2 points of damage until his fighter died. I asked Todd why he hadn't run away, and he told me that he didn't know that he could. At some point, monsters in modern D&D became like my friend Todd: They forgot that they could run away, and, as a consequence, in every modern edition of D&D (see note 1 below), monsters fight to the death (unless the DM decides otherwise, of course), and thus focus fire--directing all available attacks against a single opponent until that opponent drops--is the optimal combat strategy (see note 2 below). It's a matter of the action economy mixed with the consequences of opponents that have bags of hit points: